Someone attacked me last night leading with their Paladin (94) followed by their Druid (87). They quickly destroyed one of my army base camps since the Paladin attracted all the attack while the Druid wiped them out and healed the Paladin. Then, with that opening in the base camp they released the other 3 heroes and eventually his troops. In the end, I got 100%ed barely with the Druid and some the army being the sole survivors on the attackers side.
I spend most of my time distance farming with the Druid, Angel and Serpent Queen without ever really attacking troops, but this lead with the Paladin idea is interesting enough to try out a bit. I long ago relegated my Paladin to a watchtower, but I randomly got a second one yesterday on a gem roll. Once he hits 50, I'll stick him in the tower instead and put the other one on a base. Not sure who I'll take off, probably Serpent Queen.
Showing posts with label angel. Show all posts
Showing posts with label angel. Show all posts
Friday, December 13, 2013
Thursday, December 5, 2013
Farming Gold Strategy
In terms of raiding other players, I've found it to be laborious and unnecessary to carry out full raids on other players. Frequently I lose all 52 of my Griffins in these attacks and some of my heroes get killed as well just for 50-150k gold. Totally not worth it when there is a viable alternative.
My latest answer is to use my Druid, Serpent Queen, and Angel on raids. All of them attack from a distance which is the key here. I cycle through lots of player's setups looking for instances where buildings are positioned in a way that I can attack them without being attacked by anything but towers and where gold/mana is nearby too. It's about 1 in 20 setups at this point.
I send in the Serpent Queen first so she can start getting charged because her toxic mist is critical to the process. Once it is activated you start reaping solid amounts of gold/mana from the nearby buildings even while you attack a different spot. Meanwhile the Angel and Druid keep the Serpent Queen healthy. Just make sure you quit the battle before one of your heroes gets close enough to initiate with a hero or troops since you want to repeat this again and again and won't want to wait around to heal.
If there is only one isolated gold/mana, I just send the Angel. She's invulnerable to the cannon tower which is good and can attack from the greatest distance.
All of this costs a few honor badges, but can help you reap a large amount of gold in a relatively short time.
I've found I can get about 100k in gold in about 10 minutes on average doing this.
My latest answer is to use my Druid, Serpent Queen, and Angel on raids. All of them attack from a distance which is the key here. I cycle through lots of player's setups looking for instances where buildings are positioned in a way that I can attack them without being attacked by anything but towers and where gold/mana is nearby too. It's about 1 in 20 setups at this point.
I send in the Serpent Queen first so she can start getting charged because her toxic mist is critical to the process. Once it is activated you start reaping solid amounts of gold/mana from the nearby buildings even while you attack a different spot. Meanwhile the Angel and Druid keep the Serpent Queen healthy. Just make sure you quit the battle before one of your heroes gets close enough to initiate with a hero or troops since you want to repeat this again and again and won't want to wait around to heal.
If there is only one isolated gold/mana, I just send the Angel. She's invulnerable to the cannon tower which is good and can attack from the greatest distance.
All of this costs a few honor badges, but can help you reap a large amount of gold in a relatively short time.
I've found I can get about 100k in gold in about 10 minutes on average doing this.
Friday, November 15, 2013
Angel
This is the poor man's druid. They are relatively easy to acquire if you sacrifice honor badges or "buy" gems. I think the Angel is only kind of useful, but I have one that I've levelled up into the 60's. My plan is to keep the Angel until I get the Druid. At that point, I'll stick her in my arrow tower in order to expand it's range. Thus, I think the Angel is worth having especially once you reach the stage where you want to farm the skull battles in the dungeons using only your heroes.
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