Showing posts with label hero. Show all posts
Showing posts with label hero. Show all posts

Tuesday, November 26, 2013

Level Up Druid

Around 5pm yesterday, I finally earned enough shards to get my Druid.  Woohoo!  About damn time.  Its second skill is revitalize but only at 1/5.  Oh well, better than worthless.

I immediately sacrificed a bunch of slimes and level 40 heroes I had garrisoned in order to level up its energetic skill.

For experience, I did what I discussed yesterday.  I started in Dungeon 1 Skull 1 partnered with my Serpent Queen 78.  This worked reasonably well, but I discovered I could do Dungeon 1 Skull 2 by partnering with the Angel 74 because they just heal each other.  Neither dies unless the Executioner in there gets lucky.

Now at level 30 the Druid can 100% Dungeon 1 Skull 1 so I'll probably continue that to level 40 then switch over to Dungeon 1 Skull 2.  Hopefully, that can happen today.  UPDATE:  Druid can solo Dungeon 1 Skull 2 in the early 30's!

Once past 40, I may try it in some raids.  Getting antsy.  UPDATE:  Druid survived multiple raids today. even before level 40 fighting against might around 7000 range.

Friday, November 15, 2013

Pain-Da vs. Cyclops

This is always the question, right.  Which one is better?

The answer is it depends.  If I'm in the arena and I need a secondary tank, then Pain-Da is a great choice because he has decent hit points and does decent damage if he can execute his lightning power.  If all I care about is doing damage, and I think he won't get killed due to his low hit points, I would prefer to use Cyclops.

I basically use them interchangeably.  Once I get a Druid, I will probably favor Cyclops since hit points will become less important.

Serpent Queen

I actually like the Serpent Queen a lot for raids and in dungeons simply because she does a lot of normal damage, then her toxic mist can decimate large groups of troops.  She remains a priority upgrade in terms of both level and ooze sacrifices for me and sits on one of my hero bases.

Although her hit points are a little light, she's not that bad in the arena either.

Shaman

Pretty worthless.  I used my shaman in arena battles as a tank before I lucked into a paladin.  After that I left him at level 60 and stuck him in an arrow tower.  It will be a very low priority to upgrade him from here.

Angel

This is the poor man's druid.  They are relatively easy to acquire if you sacrifice honor badges or "buy" gems.  I think the Angel is only kind of useful, but I have one that I've levelled up into the 60's.  My plan is to keep the Angel until I get the Druid.  At that point, I'll stick her in my arrow tower in order to expand it's range.  Thus, I think the Angel is worth having especially once you reach the stage where you want to farm the skull battles in the dungeons using only your heroes.