Around 5pm yesterday, I finally earned enough shards to get my Druid. Woohoo! About damn time. Its second skill is revitalize but only at 1/5. Oh well, better than worthless.
I immediately sacrificed a bunch of slimes and level 40 heroes I had garrisoned in order to level up its energetic skill.
For experience, I did what I discussed yesterday. I started in Dungeon 1 Skull 1 partnered with my Serpent Queen 78. This worked reasonably well, but I discovered I could do Dungeon 1 Skull 2 by partnering with the Angel 74 because they just heal each other. Neither dies unless the Executioner in there gets lucky.
Now at level 30 the Druid can 100% Dungeon 1 Skull 1 so I'll probably continue that to level 40 then switch over to Dungeon 1 Skull 2. Hopefully, that can happen today. UPDATE: Druid can solo Dungeon 1 Skull 2 in the early 30's!
Once past 40, I may try it in some raids. Getting antsy. UPDATE: Druid survived multiple raids today. even before level 40 fighting against might around 7000 range.
Showing posts with label hero. Show all posts
Showing posts with label hero. Show all posts
Tuesday, November 26, 2013
Friday, November 15, 2013
Pain-Da vs. Cyclops
This is always the question, right. Which one is better?
The answer is it depends. If I'm in the arena and I need a secondary tank, then Pain-Da is a great choice because he has decent hit points and does decent damage if he can execute his lightning power. If all I care about is doing damage, and I think he won't get killed due to his low hit points, I would prefer to use Cyclops.
I basically use them interchangeably. Once I get a Druid, I will probably favor Cyclops since hit points will become less important.
The answer is it depends. If I'm in the arena and I need a secondary tank, then Pain-Da is a great choice because he has decent hit points and does decent damage if he can execute his lightning power. If all I care about is doing damage, and I think he won't get killed due to his low hit points, I would prefer to use Cyclops.
I basically use them interchangeably. Once I get a Druid, I will probably favor Cyclops since hit points will become less important.
Serpent Queen
I actually like the Serpent Queen a lot for raids and in dungeons simply because she does a lot of normal damage, then her toxic mist can decimate large groups of troops. She remains a priority upgrade in terms of both level and ooze sacrifices for me and sits on one of my hero bases.
Although her hit points are a little light, she's not that bad in the arena either.
Although her hit points are a little light, she's not that bad in the arena either.
Shaman
Pretty worthless. I used my shaman in arena battles as a tank before I lucked into a paladin. After that I left him at level 60 and stuck him in an arrow tower. It will be a very low priority to upgrade him from here.
Angel
This is the poor man's druid. They are relatively easy to acquire if you sacrifice honor badges or "buy" gems. I think the Angel is only kind of useful, but I have one that I've levelled up into the 60's. My plan is to keep the Angel until I get the Druid. At that point, I'll stick her in my arrow tower in order to expand it's range. Thus, I think the Angel is worth having especially once you reach the stage where you want to farm the skull battles in the dungeons using only your heroes.
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