Around 5pm yesterday, I finally earned enough shards to get my Druid. Woohoo! About damn time. Its second skill is revitalize but only at 1/5. Oh well, better than worthless.
I immediately sacrificed a bunch of slimes and level 40 heroes I had garrisoned in order to level up its energetic skill.
For experience, I did what I discussed yesterday. I started in Dungeon 1 Skull 1 partnered with my Serpent Queen 78. This worked reasonably well, but I discovered I could do Dungeon 1 Skull 2 by partnering with the Angel 74 because they just heal each other. Neither dies unless the Executioner in there gets lucky.
Now at level 30 the Druid can 100% Dungeon 1 Skull 1 so I'll probably continue that to level 40 then switch over to Dungeon 1 Skull 2. Hopefully, that can happen today. UPDATE: Druid can solo Dungeon 1 Skull 2 in the early 30's!
Once past 40, I may try it in some raids. Getting antsy. UPDATE: Druid survived multiple raids today. even before level 40 fighting against might around 7000 range.
Showing posts with label shards. Show all posts
Showing posts with label shards. Show all posts
Tuesday, November 26, 2013
Monday, November 25, 2013
Dungeon Shard and Experience Farming
For those of us who choose not to spend money on the game, it is essential for us to farm shards or be left to the whims of whatever free gem rolls we can get. Personally, those whims have under-delivered so I've been farming pretty religiously to acquire a Druid. Still 24 away as of this writing, but obviously it's only a matter of time.
Right now for shard farming, I go to Dungeon 2 Skull 1 for a chance at 4 shards. I lead with my level 73 Angel who can patiently wipe out one of the wizard army camps by herself. This eliminates the delay that often comes with getting to the walls and Arrow Towers which can kill your heroes. Once, the Angel wipes out the wizard and is attacking the camp structure, I release my other 4 primary heroes (Champion 76, Executioner 81, Serpent Queen 78, and Pain-Da 78). I also have a Cyclops 73 that I can rotate as needed. With this strategy I never lose a hero.
If it is my last dungeon chance, I sometimes go to Dungeon 3 Skull 1 and launch everyone with 52 Griffins to help. The chance for 7 shards is worth it for me. I always seem to have more mana to buy Griffins than I know what to do with.
For experience farming when I get a new hero worth keeping, I usually just send 1 high level hero through most of Dungeon 1 then launch the new guy so they split about 250 experience. That makes it really easy to get past 20 relatively quickly. I haven't done this in a while so maybe I can do it on Dungeon 1 Skull 2 instead. Definitely let me know if you have a better path to levelling. Alway willing to listen to new ideas.
Right now for shard farming, I go to Dungeon 2 Skull 1 for a chance at 4 shards. I lead with my level 73 Angel who can patiently wipe out one of the wizard army camps by herself. This eliminates the delay that often comes with getting to the walls and Arrow Towers which can kill your heroes. Once, the Angel wipes out the wizard and is attacking the camp structure, I release my other 4 primary heroes (Champion 76, Executioner 81, Serpent Queen 78, and Pain-Da 78). I also have a Cyclops 73 that I can rotate as needed. With this strategy I never lose a hero.
If it is my last dungeon chance, I sometimes go to Dungeon 3 Skull 1 and launch everyone with 52 Griffins to help. The chance for 7 shards is worth it for me. I always seem to have more mana to buy Griffins than I know what to do with.
For experience farming when I get a new hero worth keeping, I usually just send 1 high level hero through most of Dungeon 1 then launch the new guy so they split about 250 experience. That makes it really easy to get past 20 relatively quickly. I haven't done this in a while so maybe I can do it on Dungeon 1 Skull 2 instead. Definitely let me know if you have a better path to levelling. Alway willing to listen to new ideas.
Friday, November 15, 2013
What About Shards
The most important thing to know about shards is that you should save them to buy Legend warriors only.
Never buy anything in the hero shop with shards except legendary heroes. It's simply a waste because they are so hard to obtain.
You can only get shards by fighting in the dungeons. There are no shortcuts. The best approach is to mine the skull dungeons. Basically, just find the skull dungeon that dispenses the largest number of shards to you where you don't lose any of your heroes in the battle. At my current might level (7127 at this writing) that means I hit the first skull battle in dungeon 2 for the chance at 4 shards.
I am saving shards to buy a Druid hero that costs 1800 shards. It has taken a long time (over 100 days) to save up the 1,432 shards that I have. To me the Druid is way over-powered compared to the other heroes. Having one makes life much simpler, esp. in terms of raiding. So, I'm saving for it.
I have never spent a penny playing this game. Happy to hear your comments.
Never buy anything in the hero shop with shards except legendary heroes. It's simply a waste because they are so hard to obtain.
You can only get shards by fighting in the dungeons. There are no shortcuts. The best approach is to mine the skull dungeons. Basically, just find the skull dungeon that dispenses the largest number of shards to you where you don't lose any of your heroes in the battle. At my current might level (7127 at this writing) that means I hit the first skull battle in dungeon 2 for the chance at 4 shards.
I am saving shards to buy a Druid hero that costs 1800 shards. It has taken a long time (over 100 days) to save up the 1,432 shards that I have. To me the Druid is way over-powered compared to the other heroes. Having one makes life much simpler, esp. in terms of raiding. So, I'm saving for it.
I have never spent a penny playing this game. Happy to hear your comments.
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